Call of Duty: Modern Warfare 3 (Xbox 360)

Call of Duty: Modern Warfare 3 (Xbox 360)

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    • Call of Duty: Modern Warfare 3 - Xbox 360 (107335)

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    • Call Of Duty: Modern Warfare 3 Xbox 360 (Australian Compatible)

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  • Shopbot Review
  • 4.1 / 5
    • The good:
      tweaked multiplayer imbalances, better reward system, improved weapon upgrade system
    • The bad:
      very predictable storyline, recycled weapons
    The Modern Warfare series has fascinated many players all over the world with its immersive multiplayer and campaign mode. It has been quite a trailblazer for the first-person shooter genre to the point of pushing competitors to imitate its formula. Call of Duty: Modern Warfare 3 can still claim to distinguish itself from the copycats, but some of the series’ greatest attributes have lost their charm. In fact, MW3 fails miserably at building suspense in its single player campaign. Any gamer can tell who among the chief characters will end up in tragedy just by hearing their first few lines in their respective cutscenes. One good thing that can be pointed out is that MW3 has less tolerance for campers. Its AI have become a little bit smarter, and its hidey holes, a little less safer. The story also ends on a high note --- cool enough for a “happily ever after” ending, that is. Despite its uneventful campaign mode, the multiplayer mode, as always, did not fail to impress. It’s still the fast-paced, exhilirating and very addictive online shootout that FPS players have come to love. The reward system was also revamped in favor of those support-minded players who make significant contributions to their teams with less --- or without --- unnecessary bloodshed. But as what advanced players would notice, MW 3 still has a lot of room for maps and modes that will encourage players to come up with more tactical and strategic approaches to winning. With first-person shooters, a compelling multiplayer experience is fast-becoming a given rather than a unique asset. Other FPS, particularly Battlefield 3, has even gained the upper hand by giving players the chance to pilot jets and drive humvees. This leaves Infinity Ward(and Sledgehammer Games, if they do a collaboration again) with two choices: either copy the copycat by introducing similar elements, as well, or start writing more exciting and intricately woven storylines for the campaign. The gaming world constantly clamors for positive change. At this rate, it might just start to wonder if it’s actually getting something new from the 60-USD copy of any CoD game.